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VB - What is VB and why does it work?
Posted: 18 January 2012 01:03 AM   [ Ignore ]   [ # 16 ]
VB Meister
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tiki101 - 18 January 2012 12:50 AM
VB Meister - 17 January 2012 06:03 PM

Like I said it was par.

Vb

No worries mate. My 2% agents fee just went out the window I suppose….lol…

When you’re checking for a biased wheel…I’m guessing you just hire a few old guys to take down a few thousand numbers for a day or two.  Then do a quick check yourself of another hundred of so (to make sure the old guys weren’t spending all day at the bar and not collecting the right data) before starting the raid.  That about right?

Cheers mate
Dave

You could do that. There are way better ways though. Like I have said if you know how to look for defects, then tracking isn’t that important.

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Posted: 06 February 2012 07:38 PM   [ Ignore ]   [ # 17 ]
robana77
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VB Meister explained it well but it can be said in a much shorter way for the newbies…...

Find a wheel where the ball hits the same diamonds most of the time, then doesnt bounce much around. Use one of many methods to determine when the ball will have the same number of revolutions to go. When there are the same number of revolutions left, note the number under a diamond at that time (call it A). Then note the winning number (call it B).

You are left with a bunch of A,B datasets. Find the distance in pockets between each A-B and look for areas that happen most.

That is as simple as vb gets. Its real, it works, but dont expect it to work everywhere unless you are experiencing vivid dreams. There are a lot of people that sell methods like this, jafco, genuinewinner,laurence scott to name a few but the unfortunate reality is suitable conditions are very difficult to come by. Im not saying these guys are scammers because it works, but they should explain you almost never find suitable wheels for vb. Sure there are better vb methods nowadays but they still rely on scatter being ok and these days scatter is not like it was 50 years ago.

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Posted: 07 February 2012 03:52 AM   [ Ignore ]   [ # 18 ]
VB Meister
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robana77 - 06 February 2012 07:38 PM

VB Meister explained it well but it can be said in a much shorter way for the newbies…...

Find a wheel where the ball hits the same diamonds most of the time, then doesnt bounce much around. Use one of many methods to determine when the ball will have the same number of revolutions to go. When there are the same number of revolutions left, note the number under a diamond at that time (call it A). Then note the winning number (call it B).

You are left with a bunch of A,B datasets. Find the distance in pockets between each A-B and look for areas that happen most.

That is as simple as vb gets. Its real, it works, but dont expect it to work everywhere unless you are experiencing vivid dreams. There are a lot of people that sell methods like this, jafco, genuinewinner,laurence scott to name a few but the unfortunate reality is suitable conditions are very difficult to come by. Im not saying these guys are scammers because it works, but they should explain you almost never find suitable wheels for vb. Sure there are better vb methods nowadays but they still rely on scatter being ok and these days scatter is not like it was 50 years ago.

That is why scatter analysis is crucial. Different wheel speeds causes different scatter patterns on different types and sizes of balls. By analysing and catogorising the results, we get past scatter problems. Alot of people dismiss the importance barometric pressure. My data shows 5-7 pocket difference in extreme barometric changes.

Be thorough and track scatter on all deflectors not just the dd. You will see overlapping sectors which will make a 2 and 3 pin game more understandable….

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Posted: 07 February 2012 06:32 PM   [ Ignore ]   [ # 19 ]
robana77
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Certainly rotor speed changes scatter. For vb you need to measure rotor speed for the point in time the ball falls which is easier said than done. I’ve never found air pressure to change actual scatter.

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Posted: 14 February 2012 07:10 PM   [ Ignore ]   [ # 20 ]
Whydah
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That’s great topic you guys, especially VB Meister and robana77. As a total beginner I have few questions on that topic.

1) roulettedealer - I can’t understand your way of vb. As I see it we are looking for specific point in time to look at a number under our ref. diamond, but counting 6 spins from start, timing a wheel revolution, looking for ball drop in reference to what number was under ref. diamond at first spin, it’s just something completely different. It’s not spinning the right way in my mind smile The way I see it (remember I am a beginner!) your predictions would be completely random as ball speed and/or wheel speed can vary every time. So after that part being done (checking your reference number after 6 spins) you wouldn’t know how many revolutions there is to go: 7, 9.5 or 10, and I think results would be different for each of them. Could you please elaborate so I can see clearer your point of view. Thanks.

2) As to scatter analysis - what is the advantage of working out scatter separately off of drop point to the simplified version described by robana77 (where we just work out distance between our number under ref. diamond in specific “point in time” to end result and looking for areas that happen the most)? To me at this point it’s pretty much the same (but I’m a beginner so I am probably wrong wink ).

3) Could someone explain how to time rotor. Or at least get a link to good explanation. I find robana77 explanation very very easy to understand and apply, but detailed VB Meister description gets me confused (especially with no details).

On other note.. As far as I understand at this point as long as you have your specific “point in time” (say when ball travels with a speed of 1 revolution per second) you should pretty much know if the ball will hit your dominant diamond just by cross referencing the area of the wheel where the ball actually is to the distance of the diamond (I’m not sure if I put this right). If the ball leaves the track at the same place and the ball leaves the rim at the same speed and your usual already known “point in time” is (for example) on the other side of the wheel to your ref. diamond, than if you find your “point in time” at any other part of the wheel you could assume it will not hit your dominant diamond at this point. So it’s either “no bet” or finding a way to tell where else on the wheel will be a ball drop. Am I getting it right?

Cheers and thanks again for great guide!

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Posted: 14 February 2012 10:50 PM   [ Ignore ]   [ # 21 ]
bry0con
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roulettedealer - 16 January 2012 05:51 PM

Identifiying one paticular revolution for each spin is one way to do it, but depending on the speed of the ball and the wheel, you could run out of time to bet. Try using comparables…as I mentioned in my post on how to calculate ball drop. Visually, you will eventually be able to spot the deceleration rate of the ball and the ideal revolution using your reference deflector, even without using a timing device or a count of any sort…you can also go on sound, or a combination of the two…but the casino is usually too noisy for this.
  If you use data previously collected, you can compare the results of past spins to the conditions of future spins and find a connection in the results. Some methods work well for some wheels, while others work better on different wheels…you have to experiment a bit.
  Try this: For practice purposes, try using an online wheel demo…such as the jafco wheel on youtube..but any will work. Get a stop watch (concealed, of coarse) and time a specific ball revolution….use a deflector as your reference point for for starting and stoping the watch. Now, write this exact time down. Next, rewind the tape, and look at the same spin again….this time, clock the wheel speed using the same deflector as your reference point. Write this time down next to the ball time. Remember to use the same point in time in the spin to clock the ball each time you do it. For example…as soon as the ball passes by your ref. deflector on the very first rotation, start the stop watch. Now, give the ball time to decelerate a bit, lets say 6 rotations just for practice purposes….remember which number was beneath the reference point when the ball passes by it for the first time, and you began your timing. This will be a reference number for you. Now, go back and time the wheel speed for the same spin….this can be done for one single revolution of the wheel. Write this number down next to your ball time. Finally, record the exact number the ball drops into when it falls, and before it scatters. Now how far in the direction of the ball spin is this drop point from your original reference number? Note this. Your list should look something like this: ball=1.28, wheel=2.70 = + 12. What this means is that when the wheel is traveling at 2.70 per rotation, and the ball is traveling at 1.28 from the start of the spin to its 6th rotation past the ref. point….which ever number was beneath the ref. point when the ball first passed beneath it, the ball will drop 12 numbers past this point…in the direction of the ball spin. This is the life of this paticular spin….all the factors affecting the outcome of this spin were lined up in a paticular way, and they yeilded these results…You can now use this data in the future. If you were to identify the same conditions of the ball and wheel speed pairings…you know that the ball will drop 12 pockets past your reference number. This works every time….you need only calculate ball scatter at this point.
  I do not use this method for live wheels, though it can be used. I do use it for the automated wheel I play on, however, and with great success. Practicing this method and perfecting it will yeild great returns. Many find such a method too complicated, but it really is very simple once you get the hang of it, and nothing is more accurate…..trust me. This is no generalization based on a generic calculation, this is exact parameters yeilding exact results….the only variable is the ball scatter. Try it out online first and see for yourself. Youll be convinced. If you decide to use a method similar to this, I would suggest bringing in a partner or two, and one of you timing the wheel, and one the ball, and working out a method of communication and coordinated betting. This is the way casino games have best been beaten in the past….because team play illudes the casino, and it makes the whole process much, much simpler. Good luck.—-Brian

where did 12 come from ... is it not derived from the ball speed and wheel speed… is it just a universal number to find out where the ball will drop ???

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Posted: 15 February 2012 02:38 AM   [ Ignore ]   [ # 22 ]
roulettedealer
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This number, and all numbers and timings I use in my threads are mere examples. The basics of roulette prediction are not really all that difficult, and there are countless methods which can be devised using these basic principles to find ball drop. Some methods may make perfect sense to others whicle some may make no sense at all, this is because our brains do not all work the same.
  When I play roulette, what I am looking for firstly is a wheel which is playable. I look for a manageable ball scatter, and for certain constants. I call this “qualifying the wheel”. Once I have qualified a wheel for play, I choose my ideal dealer(s), and time for which to play. I like to play when there are no other players at the table….just a preference of mine.
  Once I have found a wheel suitable for playing, I begin to play around with different methods..or testing the wheel for constants. I time the wheel and the ball from the beginning of the spin to the end, and I look for repeating patterns at certain combinations of wheel and ball speeds, then I evaluate the scatter at certain wheel speeds. Once I have a group of constants, I choose one or two with the best ball scatter, and I wait for these conditions to repeat themselves, and I attempt to make my predictions….each time I do this, I tweak the results a little bit until I have it perfected.
  At the end of the day, I may have one or two “ideal” spins which I will play…and I watch and wait for those spins to come, then I bet. The ideal spins I mention are combinations of wheel and ball speeds. For example…if the ball is traveling at a cetain speed in relation to the wheel, and the wheel is traveling a certain speed all on its own…I know based on previous data collected that the ball will drop at a certain point in relation to a number collected from the first 3-5 spins, and will scatter within a controlled range….I then place my bets. Then, I wait for the same conditions again….I may only bet on one spin in 10, or something to that effect….but they are almost always winners.
  As far as how I make my preditions, and which spins to use and so on and so forth….read my post on using comparables…it explains this in more detail. I use past spins and compare them to future ones to make predictions…but you must find the very best spins, and the most ideal conditions, and narrow it down to the spins which are almost garunteed to be winners….many times this is only one or two combos of wheel and ball speed. You must be maticulous…its the only way to do it in my opinion.—-Brian

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Posted: 15 February 2012 03:09 PM   [ Ignore ]   [ # 23 ]
VB Meister
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To time the rotor is pretty simple. You could time the wheel full rev using headcount. You could time the wheel half rev and x 2. You could also use a specific timeframe to determine wheelspeed. I use a timeframe of 2 sec and see in relation how far the wheel has traveled. Pm me for more details. As far as for the chap who says one should no if you deflector will hit or not…. No. it does not work that way. Let’say you determine the time the ball has reached 1 sec per rev. Using headcount, it depends at what time you start counting to where the ball will be on the track when it reaches 1 sec. For instance, let us say I start counting at the dd but the ball is too fast no as it passes I start again and so on until I get my 1sec rev, if istar at the otherside of the wheel and do the same, I will have 180 degrees difference. Same as if I use timing light methodology. It depends at what point I start counting that will determine where I reach my 1 rev. And this has no bearing in relation to whether it will hit your dd. Best is to search fo a wheel with a 7/10 dd.

As far as scatter goes. Differnt size balls and wheelspeeds determine scatter. The more info you have the more accurate you will be. By tracking all the deflectors (vertical) you will find certain betting oppertunities because of overlapping deflector peaks. Now you might have 2 to 3 deflectors scatter with say a 4 pocket overlap. That will be exactly a certain distance from your dd. So if you calculations are accurate you will bet that specific sector away from your dd.

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Posted: 17 February 2012 05:27 AM   [ Ignore ]   [ # 24 ]
robana77
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You are at the mercy of scatter with vb. So before you bother to apply vb, make sure the scatter is ok. Find a good wheel with good dd and low scatter, you dont need to try hard to beat the wheel. there are some vb methods that are good, some crap, some impractical and so on. They all do much of the same thing with some differences.

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Posted: 17 February 2012 07:00 AM   [ Ignore ]   [ # 25 ]
VB Meister
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robana77 - 17 February 2012 05:27 AM

You are at the mercy of scatter with vb. So before you bother to apply vb, make sure the scatter is ok. Find a good wheel with good dd and low scatter, you dont need to try hard to beat the wheel. there are some vb methods that are good, some crap, some impractical and so on. They all do much of the same thing with some differences.

True about scatter yes. Again. Look at what ball is used and concentrate on wheel speed.

If there is one thing I know about scatter it is that you have to do the tracking and get the data for scatter with various wheel speeds. When you go stand at the table it may very well seem that the scatter is random and unplayable. If you tie it to rotor speed though you might just see a different picture. Suddenly what seemed totally random becomes managable patterns.

There are many factors one should account for when tracking for scatter. One of those are exactly where on the dd does the ball hit? If it always hit the dd but only clips it top part, effectively your drop zone would most probably only be 9-12 pockets further. So where on the deflector the ball hits changes the angle the ball enters the rotor.

If it hits majority of the time bottom of deflector it enters the rotor with a sharp angle. Could very easily result in back scatter. Hitting the deflector solid in the middle halts the momentum of the ball and takes out energy from the ball. Usually very little scatter from this. Top clip of deflector usually low angle to rotor causing to run over numbers, ie more scatter. So together with rotor speed and ball type and size, deflector impact is also important.

All vb methods I have read about (based on ref points and DD) are ligit. I haven’t read about one that does not work. Crossover patterns are great for faster rotors. Traditional are great for any speed but crossover has advantage of taking current wheel speed into the equasion whereas traditional kind of do things step for step which will cause the wheel speed deceleration to be a factor although it being a very small factor. What most do not realize is the importance of the correct wheel to play. If you can get a 7/10 per direction dominant drop or more, then I cannot see how you cannot beat the living shit out of them given that your calculation and keying skills are on par. I played last night and because of people attacking me after I mention what I take a month on average, I won’t tell you what I won. I will tell you that I played last night. I played only 15 spins. I had 9 hits covering no more than 9 numbers. I use 15 chips for 7-9 numbers on average. My higher chip value numbers in the centre of my prediction. I took +/- 195 chips.  I’ll stop there and won’t elborate on the chip value I play. Otherwise I’ll get to hear it all again.

VB should never be played with progression. Flatbet and that is it. Even us with the edge over the house are open to fluctuations within the game. You should have a decent bankroll. You must be able to spot condition change. Never play too long at a time. You might think you are 100% with your calcs but believe me in time your mind and eyes get tired. You might not even know it. Slight errors in calculation suddenly makes funny things happen. Get up, go have a coffee, take a piss, look at some skirts and take it easy. Then go back later watch a couple of spins and play another predetermined session. I like to play short sessions for various reasons.

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Posted: 17 February 2012 07:13 AM   [ Ignore ]   [ # 26 ]
rusa71
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Thanks VB Meister for your tips! It is very useful info for every newbie.Recently began to attend some casino and see how your info is helping.Many thanks

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Posted: 17 February 2012 07:15 AM   [ Ignore ]   [ # 27 ]
VB Meister
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rusa71 - 17 February 2012 07:13 AM

Thanks VB Meister for your tips! It is very useful info for every newbie.Recently began to attend some casino and see how you’re info is helping.Many thanks

Np, it’s my pleasure.

Regards
VB

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Posted: 19 March 2012 08:30 AM   [ Ignore ]   [ # 28 ]
AP2012
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Nice Topic ...

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Posted: 19 March 2012 11:29 AM   [ Ignore ]   [ # 29 ]
VB Meister
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AP2012 - 19 March 2012 08:30 AM

Nice Topic ...

Thx AP2012. Nice to have another AP around.

Regards
VB

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Posted: 21 March 2012 04:01 AM   [ Ignore ]   [ # 30 ]
AP2012
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VB Meister i send you a private PM ...

Cheers

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