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customizing your AP techniques
Posted: 19 November 2011 05:52 PM   [ Ignore ]
Sr. Member
Total Posts:  296
Joined  2011-08-05

I recently had someone write me from this forum with a good question. They already understood the basics of AP, but faced a very common problem…they did not have enough time to bet after the drop point was determined. While there are various ways in which I like to bet which allow me to place my bets faster than normal…and one in paticular which is perfectly suited to our need for late bets, I wanted to quickly discuss a method I use to find the drop point a little faster.
  Now, a couple of very popular AP techniques in paticular, the player must use a paticular reference point in order to track the wheel and ball and determine ball drop. Now, this reference point is generally one of the vertical deflectors…and while many prefer for this point to be the dominant drop point for that wheel, I have found that this is not a necessitly.
  When using your reference point to track ball rotation in relation to wheel speed, there is traditionally an “ideal” spin which we are looking for. This ideal spin is the one in which the ball has decelerated to a certain speed, and at this point, the drop point will reveal itself beneath the reference point you have chosen as the ball intersects it. When this paticular method is used, and this is the method I used when I first began to use AP, you have very little time left in which to place your bets…usually about 5 spins. That being said, I will tell you as a roulette dealer, that the standard in all casinos is to call no more bets when the ball is projected to have 4 spins left…this leaves the typical AP player using the above described technique only 1 spin to place their bets, and many times the dealer will close betting early….especially if no one is placing bets. Many times, while watching the wheel and awaiting the drop point to reveal itself, it appears as if the AP player is not going to place their bets in time, and the dealer will wave the layout early.
  I discovered years ago that you do not need to wait for the “ideal” ball speed to be reached in order to find your drop point, and the only accuracy lost comes with simple human error. In other words, you can easily find the drop point earlier than when the ball intersects the reference deflector at the speed you determine, in relation to the wheel speed, however, the ball will be traveling faster at these earlier points in the life of its spin, and therfor you must watch it very carefully as to not allow human error to take away from the accuracy of your predictions.
  So how can we find the drop point earlier? Simple. While not getting into the paticulars on exactly how to clock the wheel, this lesson will be catering to those who already understand the principles of AP, and are looking to enhance their game. Rather than waiting for the ball to intersect your reference point at a paticular time, which is previously determined by clocking the speed of the wheel, you can actually let the ball spin as you count, and once you have reached the point in your count when you would normally look for the ball to be intersecting the reference deflector, rather, look at the number it is intersecting with on the wheel at whatever point it is in during its rotation…regardless of whether or not it is intersecting with your ref deflector. Now, this may or may not be the drop point, but either way, it will be relative to your drop point.
  What do I mean by relative to the drop point? This means that at the point on the ball track at which you clock the ball speed, this will always be the same distance from your drop point each and every time you clock the ball at this point. Normally, and idealy, you would clock the ball as it passes your reference point, and the number beneath the ball at this intersection would be your ball drop, then you would add ball scatter, and you have your predicted landing zone. In this case, you must analyze the wheel, just as described in my earlier threads. You will watch the ball as it intersects at different points on the wheel, you can even use the other deflectors as references, and you will wait for the ball drop…and then see how “off” you prediction was using this new point of reference. Now, lets say the ball is approaching the reference deflector, and it is 3/4 of the way there when you clock it, and the number beneath it is 0 (on an american wheel). Now, you wait for the ball drop, and it is at 00(exactly opposite the intersection). What does this tell you? That every time you clock the ball at this point in relation to the reference deflector, that the resulting drop zone will be opposite the point of intersection. Get it? You can now look at various other points of reference on the wheel, and compare thier relation to the resulting ball drop point, and discover all the intersection variances for any paticular wheel.
  So how do you use this info? Simple, lets say you use the other deflectors as alternate reference intersection points, and figure out where these intersections are in relation to the ball drop. Now all you have to do is wait for the ball spin, give it a couple of rotation to slow (assuming it is a fast spin), then you can use any of these reference intersections to find the ball drop, without having to wait for the ball to slow to the point where it intersects the reference deflector at the “perfect speed”.  You now have 8 points at which you can clock the ball and find the drop point rather than just one, which means you can find it much, much faster. I can find the ball drop on most wheels within 5 spins using this method, and you can too.
  This is just one example of how you can take any AP method, and customize it to the wheel you play on, and make the whole process that much easier. The extra betting time will come in handy, trust me. One last thing, remember that you should always do a scatter analysis of the wheel you choose to play on, and only play on the spins which produce the most manageable ball scatter in terms of wheel speed. This will afford you the greatest amount of accuracy when placing your bets. I hope this helps those who have been suffering from the classic case of “i cant get my bets in in time”. Good luck.—-Brian

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